A rambling blog from Jeff Kesselman, 25 year game industry veteran, serial startup CTO and part-time faculty at Northeastern University. One part industry commentary, one part philosophy, and one part irascible old engineer. Shake well and pour.
Wednesday, December 31, 2008
Tuesday, December 9, 2008
Alpha Leader: All Systems are go!
Well, last night we had the first Alpha test of our J2EE + Darkstar based online service-- CampFu.
I'm proud to say the Darkstar servers behaved flawlessly. We have some tuning to do on the J2EE side but all in all the test was a success.
We haven't really loaded the Darkstar servers yet as the J2EE performance issues are getting in the way but I hope we'll have those cleared away enough in the next week or so to really see what our Darkstars can do!
I'm proud to say the Darkstar servers behaved flawlessly. We have some tuning to do on the J2EE side but all in all the test was a success.
We haven't really loaded the Darkstar servers yet as the J2EE performance issues are getting in the way but I hope we'll have those cleared away enough in the next week or so to really see what our Darkstars can do!
Monday, December 8, 2008
More virtualization fun
Neverwinter Nights also seems to work well under parallels 4. This is very handy as it means I can use the Aurora Editor from inside of my Mac. Thats very handy for my DarkMMO project which i hope to return to soon.
Next thing Ill try is The Witcher. Its based on the Aurora engine as well though I understand they made some of their own mods to it.
Next thing Ill try is The Witcher. Its based on the Aurora engine as well though I understand they made some of their own mods to it.
One small step for an emulator, one giant leap for Mac-Kind
Just a short note.
I upgraded to Parallels 4 this weekend and, on a whim, tried both of my current online games, WAR (Warcraft: Age of Reckoning) and City of Heroes.
Now WAR refused to even run, claiming my video card didnt have necessary features, but CoH some what surprisingly ran perfectly. And fast!
CoH is of course an older game with less stringent video requirements, but its not exactly a relic.
This is a very good sign for running games in general under Parallels!
I upgraded to Parallels 4 this weekend and, on a whim, tried both of my current online games, WAR (Warcraft: Age of Reckoning) and City of Heroes.
Now WAR refused to even run, claiming my video card didnt have necessary features, but CoH some what surprisingly ran perfectly. And fast!
CoH is of course an older game with less stringent video requirements, but its not exactly a relic.
This is a very good sign for running games in general under Parallels!
Sunday, December 7, 2008
Missing the big picture...
SO, people have started sounding the death knell for Age of Conan.
Over on Kotaku, a writer who probably should have the by line "WOWFANBOI" writes:
"
With Wrath of the Lich King out, everyone's forgotten Age of Conan ever existed."
He pulls half his article from a better writer over at Vox ex machina.
However in the end, though they get the big picture right, that AoC is in its last gasps, they get the details all wrong.
The assertion that the post 20 game was ugly and uninteresting is sheer nonsense and reads like someone who got to the level 20 change-over and quit. There IS a bit of a learning curve at level 20. The world opens out. Rather then hand holding you through a tight series of in-your-face quest assignments it becomes much more of an exploration game.
If you take the time to explore though you are rewarded with FANTASTIC vistas that are much more visually awe inspiring then anything either in the pre-20 game or WOW. The quest design ranges from good to epic. AoC gave me moments of true cinematic experience in the quests-- something not other game has done before or since. Yes, the voice acting that's in the pre-20 quest assignments disappears. its not something I missed very much.
Why then is it dying? Why did I quit if I liked its design so much?
The answer is failed management. A management that ignored the majority of the voices of its users and instead obsessed on the hard-core PVP minority.. It is thus not surprising that the game evolved into a game where "In the end, all that is left are guilds of gankers, hiding in grinding caves and waiting for someone to unstealth. " This the game of the hardcore PvPers. And as many MMOs have proved before it, that's a very small community.
In the end, no matter what the WOWees might claim, WOW succeeds and AoC fails not because of great WOW quest design. Or even good WOW visuals. But because WOW caters to the majority, the PVE players, where as AoC dissed them.
Over on Kotaku, a writer who probably should have the by line "WOWFANBOI" writes:
"
With Wrath of the Lich King out, everyone's forgotten Age of Conan ever existed."
He pulls half his article from a better writer over at Vox ex machina.
However in the end, though they get the big picture right, that AoC is in its last gasps, they get the details all wrong.
The assertion that the post 20 game was ugly and uninteresting is sheer nonsense and reads like someone who got to the level 20 change-over and quit. There IS a bit of a learning curve at level 20. The world opens out. Rather then hand holding you through a tight series of in-your-face quest assignments it becomes much more of an exploration game.
If you take the time to explore though you are rewarded with FANTASTIC vistas that are much more visually awe inspiring then anything either in the pre-20 game or WOW. The quest design ranges from good to epic. AoC gave me moments of true cinematic experience in the quests-- something not other game has done before or since. Yes, the voice acting that's in the pre-20 quest assignments disappears. its not something I missed very much.
Why then is it dying? Why did I quit if I liked its design so much?
The answer is failed management. A management that ignored the majority of the voices of its users and instead obsessed on the hard-core PVP minority.. It is thus not surprising that the game evolved into a game where "In the end, all that is left are guilds of gankers, hiding in grinding caves and waiting for someone to unstealth. " This the game of the hardcore PvPers. And as many MMOs have proved before it, that's a very small community.
In the end, no matter what the WOWees might claim, WOW succeeds and AoC fails not because of great WOW quest design. Or even good WOW visuals. But because WOW caters to the majority, the PVE players, where as AoC dissed them.